camera array – fulldome simulation

after matt gough mentioned me in relation to seeing some 3d video stuff, akin to a qtvr with video instead of still images, it spurred me into action. i’ve been thinking about doing it with flash for a while but needing lots of lie-downs when i force myself to do anything too codey. i’m not quite there when it comes to working out the papervision thing, but here’s a test render of the array stuff mapped onto a dome in 3ds max.

Vodpod videos no longer available.

so i had a slight problem in that the fulldome masters are big circles that wrap onto a half sphere and 3ds max doesn’t wrap textures like that. so i guessed it might be cool to use the polar coordinates plugin in photoshop as it now supports video and it did work. i found a short tutorial from an age ago that helps illustrate this.

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